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How to draw comics


Drawing Cartoons, Comics, Manga and Anime
Learn to draw cartoons and comics - find out how to draw cartoon characters, comic strips, and storyboards. Learn cartooning techniques and get expert tips on drawing for comics and animation.

Articles & Resources

Cartooning: Steve Barr Interview
Thinking about a career in cartooning? Steve Barr tells us how he became a top professional cartoonist, and offers some great advice on creating and marketing your cartoons.

Comic Conventions
Comic Book Conventions are a great way to find out more about comic book art, contact publishers and meet artists. Some will be better organized than others. This page has an extensive listing of upcoming conventions around the country.

Inking Step-By-Step
Paul Smith shows us step-by-step how he inked his poster of 'Hogun the Grim'. A clear and straightforward guide to professional technique with some useful tips throughout.

Cartooning - Jeff Smith's Drawing Board
Check out examples of Jeff Smith's cartoons in progress, including the initial sketches, drawn page and fully inked page in the 'making of' links, as well as various preliminary stage drawings and finished art examples.

Step 1: Plotting
Everything has a plan. A building has blueprints. An essay has an outline. A movie has a script. The same is for a comic book.

Usually I have a script, just a list of what characters say and what things are supposed to happen and when. In this case I just had an idea of Kawamori and GI Joe's Baroness going at it on an old battlefield.

I always to my plotting on scrap paper. I always do the Team V pages on typing paper, but when you get up to doing stuff on expensive paper, plotting on something cheap is always good. There's ALWAYS a chance to mess up, better to get all the kinks out on some scrap.

Here you can see it's all simple. Just a bunch of squares with rough figures drawn in them, some with names so I know who's going where. Notice I start with an establishing show, a pic to show where the whole thing is taking place. It's always good to let the audience know where you're taking them today.

Another thing to keep in mind when plotting are page breaks. Where do you stop the page? Well, there's a reason good books are called "page turners." You want to end each page with a cliffhanger, to make the reader wonder what's going to happen next, so they'll want to...that's right...turn the page.

After I settle on what characters are to appear on the pages I've planned, I go into research. That's where the models come in. I shoot myself time and time again by coming up with characters and costumes that are so danged complicated, so I need model sheets to remind me what goes where and so on. The Kawamori one is the same one I've used since Team V's day one. The Baroness one I did just for this occasion. These models help the artist keep everything in place. Notice I've also noted each gal's guns. For two characters it's not that hard to remember, but when you're drawing large groups, it's nice to keep everyone's stuff straight.

Step 2: Layouts
After I'm happy with how everything's plotted, I go to the actual paper I intend to use. Here's a tip, when drawing frames, rulers are your friends. There's nothing more annoying than to go back to your work and notice lopsided frames.

Other than the clean looking frames, you'll notice that the characters still look simple, maybe an eye here or there to remind me where the character is looking. This is so I can switch stuff around if I still want to. You may have caught that some of the poses, especially on page two, have been changed from the plots. Drawing on a bigger sheet of paper is different than drawing on scrap, and sometimes you may feel that you have more space to do stuff you want, or that you just simply changed your mind. Don't feel bad if this happens, change is a good thing.

Before we go on to the next step...is something missing? Looks like Baroness is missing from the bottom of page one. At this point I was having trouble coming up with a pose I liked for that frame. Which leads us to...



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